Store & Boosts
The Store is where you spend on consumables, upgrades and account boosts. Two currencies are used: Gold, created by play and spent on potions and level-up upgrades, and $AFKHERO, the withdrawable token used for everything else. Every purchase is validated and applied by the server, so prices and effects can never be changed from your device.
Of the $AFKHERO you spend here, 40% returns to the shared reward pool, 40% is set aside for other reward pools and to fund the next season, and 20% goes to the treasury — see Tokenomics. Spending is not pure loss to the economy: 80% of it funds rewards.
Most $AFKHERO prices follow the token's market value: the Store shows a steady dollar value, and the number of tokens moves with the live price. Prices in the tables below are dollar values: you pay that much in $AFKHERO at the live price, and the Store shows the exact amount. Gold prices are fixed and never re-priced.
Card packs are in the Store's Cards tab. See Collectible Cards.
Boosts
| Boost | Effect | Duration | Price |
|---|---|---|---|
| +100% XP Boost | +100% XP, added to your other XP bonuses | 1 hour | $5 worth of $AFKHERO |
| 2x Drops Boost | Doubles your dig rate in the mine (within the hex and pickaxe limits) and your chest drop rate in combat | 1 hour | $5 worth of $AFKHERO |
A boost goes into your bag as an item. Press Use to start it: the hour begins then and keeps running in real time, including while you are away. Using another boost while one is active adds another hour on top, so you can stack time.
Both boosts have a limited stock of 100 each, shared by every player. A small bar under each boost in the Store shows how many are left, and at 0 the boost is sold out.
Potions
Potions restore HP mid-combat and are bought with Gold. Seven tiers share a 5-second cooldown. Auto-drinking picks the smallest potion that covers your missing HP, falling back to the largest you own. Potions are locked against accidental sale; unlock a type to sell it back for half its gold price. Auto-Potion is a free toggle — there is nothing to buy.
| Tier | Name | Heals | Gold |
|---|---|---|---|
| 1 | Minor Vial | 50 | 20 |
| 2 | Lesser Flask | 200 | 100 |
| 3 | Greater Flask | 1,000 | 400 |
| 4 | Grand Jug | 2,500 | 1,500 |
| 5 | Titan Carafe | 5,000 | 4,000 |
| 6 | Colossal Tonic | 10,000 | 50,000 |
| 7 | Ancient Elixir | 25,000 | 200,000 |
Utility
| Item | What it does | Price |
|---|---|---|
| Revive | Instantly revive a fallen hero instead of waiting out the recovery timer | $2.50 worth of $AFKHERO |
| Bag Page | 48 more inventory slots, up to 10 pages (480 slots) in total | $5 worth of $AFKHERO |
| Market Listings +10 | 10 more active Marketplace listings, up to 200 in total | $2.50 worth of $AFKHERO, then $1.25 more for each next one (up to $20) |
| Chest Limit +100 | Hold 100 more unopened chests, from 500 up to 2,000 in total. It stays forever. Tap the + next to Open Chest when it is full, or buy it here | $1 worth of $AFKHERO each |
| Boss Key | Starts one boss fight; you can hold up to 999 | $1 worth of $AFKHERO |
| Boss Rush Ticket | One Boss Rush run — ten keys minus 20%. Shown in the Store as the Premium Dungeon Ticket; you can hold up to 99 | $8 worth of $AFKHERO |
| Protection Talisman | Saves your item when a gear upgrade fails | $2.50 worth of $AFKHERO |
| Class Change | Switch your hero's class, keeping level and gear (gear the new class cannot use moves to your bag) | $50 worth of $AFKHERO |
| Chest — Sell All | One tap sells everything a chest opening dropped. Locked items stay. Tap an item to keep it, or tick Keep sealed items to keep every sealed item. A permanent one-time unlock | $1 worth of $AFKHERO |
| Chest — Salvage All | One tap salvages everything a chest opening dropped into scrap. Tap an item to keep it, or tick Keep sealed items to keep every sealed item. Costs gold and salvages what you can afford. A permanent one-time unlock | $1 worth of $AFKHERO |
| Elemental Remove Stone | Clears the element from a weapon | $3 worth of $AFKHERO |
| Skin Level Transfer Stone | Moves a skin's level onto another skin and destroys the skin it came from. Cannot be traded | $5 worth of $AFKHERO |
A Class Change needs a pack and carries a 48-hour cooldown between changes, and your leaderboard standing is frozen for 24 hours afterwards so a late switch cannot be used to game season scoring.
Pets
Pets fight alongside you or heal you. Attack pets add damage; heal pets restore HP. Each pet has a fixed supply: the Store's Pack Pets list shows what is left, and pets that are sold out, or that come only with a pack, change hands on the Marketplace. See Pets for what each one does.
Levelling a pet to its maximum of 10 costs a mix of Gold and $AFKHERO. Costs rise per level: gold scales steeply while the $AFKHERO portion is capped. Levelling 1 to 2 costs 400 gold plus $1 worth of $AFKHERO, and the token part rises by $0.125 per level until it caps at $2 worth.
Cosmetic Forge
The Cosmetic Forge mints voxel skins that reskin your hero and grant a flat all-stat bonus. Black Bull Ansem is the only skin currently sold. Other skins come with packs or as rewards, and Dragon Warrior has been retired from sale. See Crafting & Forge for the full skin table and upgrade costs.
Name Tags
Name tags restyle your name everywhere it appears and add an earning bonus while you wear one. You wear one tag at a time, and you equip it from your bag. The bonus changes your share of the daily pool; it does not add tokens.
The tag drop closed in July, and name tags are no longer sold in the Store. Tags trade between players on the Marketplace (Cosmetics, Name Tags). Seeker and Void Eclipse are not tradeable.
| Tag | Bonus while worn | Notes |
|---|---|---|
| Founder's Crown | +100% | One-of-one, from the Founder's Collection auction |
| Inverted | +70% | Comes with the Vanguard pack |
| Obsidian | +70% | Came with the Season 2 Founder pack |
| Void Eclipse | +70% | Not tradeable |
| Molten Gold | +50% | Founder's Collection drop — 25 made |
| Ember | +50% | Came with the Season 2 Pro pack |
| Seraph | +50% | Comes with the Pro pack |
| Rainbow | +30% | Founder's Collection drop — 60 made |
| Red Demon | +30% | Founder's Collection drop — 60 made |
| Frost | +10% | Founder's Collection drop — 150 made |
| Toxic Neon | +10% | Founder's Collection drop — 150 made |
| Seeker | +10% | Comes with the Seeker Welcome Pack; not tradeable |
The Founder's Collection tags have a fixed lifetime supply — once minted out, no more are ever created.
Profile Frames
Limited-edition, numbered frames for your profile are sold in the Store, in the Limited Cosmetics tab. A frame adds an earning bonus while you wear it; you wear one frame at a time, and buying a frame equips it. Frames are priced in US dollars and paid in $AFKHERO at the live price, so the Store shows the exact amount. Frames cannot be traded.
| Frame | Rarity | Editions | Price | Bonus while worn |
|---|---|---|---|---|
| Riftstone | God | 15 | $50 worth of $AFKHERO | +100% |
| Titan | God | — | Titan stake perk | +100% |
| Dawnfeather | Angel | 25 | $35 worth of $AFKHERO | +70% |
| Prism Halo | Celestial | — | Gacha only | +50% |
| Frostguard | Celestial | 35 | $20 worth of $AFKHERO | +40% |
| Emberforge | Mythic | 50 | $10 worth of $AFKHERO | +20% |
Numbered editions sell out, and the Store shows how many of each are left.
A tag and a frame work together, and both change your share of the pool rather than adding tokens. See How Earning Works.
Seeker Welcome Pack
For Solana Seeker owners. Sign in with the wallet that holds your Seeker Genesis Token, pick your class, then claim from the popup or the Mailbox banner. There is one pack per Seeker phone and one per account, and no purchase is needed.
Inside:
- A full Mythic set for your class at your level and zone (7 pieces, 8 for Knights)
- 50 Grand Jug potions
- A 3 h XP Boost and a 3 h Drop Boost
- The Seeker name tag (+10% while worn)
The gear arrives in your Mailbox. None of it is tradeable.
Gacha
Gacha pulls have their own section: see Gacha.
Hero Packs
Packs are the entry bundles: they grant a hero, a starting gear set and the ability to be paid withdrawable $AFKHERO. You buy them on the Season page (the Season 4 link in the home page menu, or afkheroes.xyz/#s4), on the level 20 pack screen, or from the upgrade offer — not in the Store tab. Packs are priced in SOL, so unlike most store items they are not re-priced with the live token value.
Paragon Pack contents, as the Presale page showed them:
- 4 Celestial +5 Gear Sets · Lv 10 · 20 · 30 · 40 · Seal of Star · Soulbound
- Diamond Digger: exclusive pet, +20% Mining (+40% at Lv 10)
- Fragments 5,000 · 4,000 · 3,000 · 2,000 · 1,000
- 50,000 Scrap Metal
- 5× Elemental Remove Stone
- 10× Talisman
- 1× Free Class Change
- +1 Bag Page (up to 10)
- 3× Pickaxe Crate
- 10,000 Potions
- 50M Gold
- 50× XP + Drop Boosts
- Paragon Skin: +10% ALL stats
- Diamond Name Tag: +70% earning
- Paragon ID #1–150
Paragon is the Season 4 opening pack: numbered, capped at 150 and never re-issued. 140 were sold in the presale and 10 are held for the team.
Normal and Pro in Season 4, as the Season page shows them. The prices stay 0.19 SOL and 0.49 SOL.
Normal (0.19 SOL):
- 4 Legendary +5 Gear Sets · Lv 10 · 20 · 30 · 40 · Seal of Star · Soulbound
- +1 Bag Page (up to 10)
- 5,000 Potions
- 2,500,000 Gold
- 5× XP + Drop Boost
Pro (0.49 SOL):
- 4 Divine +5 Gear Sets · Lv 10 · 20 · 30 · 40 · Seal of Star · Soulbound
- +1 Bag Page (up to 10)
- 10,000 Potions
- 10,000,000 Gold
- 5× XP + Drop Boost
- Fragments 350 · 250 · 200 · 130 · 70
- 25,000 Scrap Metal
- 5× Talisman
- Seraph Name Tag — +50% earning
- Black Bull Ansem Skin
Soulbound gear cannot be traded.
The Season 4 lineup:
| Pack | SOL price | Supply |
|---|---|---|
| Beginner | 0.02 SOL | No cap |
| Normal | 0.19 SOL | Limited to 100 per season |
| Pro | 0.49 SOL | Limited to 100 per season |
| Paragon | 0.99 SOL | Hard-capped at 150, numbered (sold out) |
Season 3 sales do not count toward the Season 4 limits. A pack that reaches its limit is sold out for the season.
Packs, prices and supply are set per season. The Season page always shows the current lineup.
Paying with $AFKHERO. Instead of SOL you can pay from your in-game $AFKHERO balance: the price is the SOL price less 10%, converted at the live token price at the moment you buy. The button shows the discount rather than a number, because the exact amount is quoted when you press it; if your balance falls short, the game tells you how much to deposit. On the level 20 pack screen your Starter Pack credit comes off this price by up to 50%; paying with SOL does not use it.
Moving up. If you already own a pack you can move up a tier. Any SOL you paid for packs this season is credited, so you pay the difference; the pack screen shows the price before you pay.
What is inside. Higher packs carry better starting gear. In Season 4: Beginner an Uncommon set, Normal four Legendary +5 sets, Pro four Divine +5 sets and Paragon four Celestial +5 sets (levels 10, 20, 30 and 40, all soulbound). The Pro pack also includes the Black Bull Ansem skin and the Seraph name tag. Season 3's top pack was the Vanguard, with the Umbral Vanguard skin, the Prism Unicorn pet, the Inverted name tag and a permanent Vanguard number. Every pack's full contents are shown before you buy.
Before a SOL purchase the pack screen checks your wallet and shows the total — the price, the network fee and the small balance Solana keeps in every wallet — and tells you how much more you need if you are short.
Offers and sales
- Starter Offer — once, if you started this season and have not bought anything from the Store yet (packs do not count): 2 Boss Keys, 1 Protection Talisman and 1 XP Boost for 85% off the live price. Gear upgrades and rerolls do not use it up; any Store purchase does.
- Upgrade offer — if you own a pack below the top tier, a one-time offer opens after about 12 minutes of play and stays open for 24 hours. It is not a discount: the price shown already credits any SOL you paid for packs this season.
- Flash Sales — occasional percentage discounts on selected items, with a live countdown at the top of the Store.
Store prices here are dollar values. The number of $AFKHERO taken follows the market at the moment you buy; the dollar value is what stays stable.