Pets
Pets are companions that fight or heal alongside your hero automatically. You can keep every pet you own in your collection, but only two can be active at once: one Attack pet and one Heal pet. There are 9 pets in total — 5 attack and 4 heal — and every pet has a fixed, limited supply.
Where to get pets
| Pet | Kind | How to get |
|---|---|---|
| Ember Fox | Attack | Sold out in the Store — buy one on the Market |
| Volt Hawk | Attack | Sold out in the Store — buy one on the Market |
| Void Panther | Attack | Sold out in the Store — buy one on the Market |
| Moss Turtle | Heal | Sold out in the Store — buy one on the Market |
| Crystal Sprite | Heal | Sold out in the Store — buy one on the Market |
| Sunfang Drake | Attack | Store, $37.50 worth of $AFKHERO, while stock lasts |
| Moonshell Warden | Heal | Store, $30 worth of $AFKHERO, while stock lasts |
| Prism Unicorn | Attack | Comes only with the Vanguard Pack |
| Prism Guardian | Heal | Gacha only |
Store prices are dollar values, paid in $AFKHERO at the live token price. The Store card shows how many of a pet are left.
Equipping pets
Pets slot by kind, not by count — an Attack pet and a Heal pet can be active simultaneously and they never compete for the same slot. Buying your first pet of a kind auto-equips it into that kind's empty slot. Tapping an already-active pet un-equips it (toggles the slot off), and selecting a different pet of the same kind swaps it in. You cannot run two Attack pets or two Heal pets at the same time.
Attack pets
Attack pets swing on their own every 1.6 seconds, dealing damage equal to a fraction of your hero's attack and applying an elemental effect on hit.
| Pet | Element or effect | Damage at Lv1 | Damage at Lv10 |
|---|---|---|---|
| Ember Fox | Fire | 25% of Attack | 79% |
| Volt Hawk | Lightning | 25% of Attack | 79% |
| Void Panther | Ice | 25% of Attack | 79% |
| Sunfang Drake | Solar Brand: each hit marks the enemy, which then takes +1.5% more damage from everything per mark, up to 5 marks (+3.75% per mark at Lv10) | 20% of Attack | 65% |
| Prism Unicorn | Every hit applies burn, slow and stun together | 20% of Attack | 65% |
Damage per hit as a fraction of your hero's attack: Ember Fox, Volt Hawk and Void Panther deal 25% + 6% × (level − 1); Sunfang Drake and Prism Unicorn deal 20% + 5% × (level − 1).
A pet's element works like your weapon's: if your weapon and your pet share an element, the burn, slow or stun applies once — it does not stack.
Heal pets
Heal pets keep your hero alive during AFK combat. Each one heals on its own model:
| Pet | Type | Effect at Lv1 | Effect at Lv10 |
|---|---|---|---|
| Moss Turtle | Life-steal | Heals 5% of the damage you deal, up to 25% of max HP per second | 10% of damage dealt, up to 40% of max HP per second |
| Crystal Sprite | Heal pulse | Every 3.0 seconds, restores 60% of max HP | 105% of max HP per pulse |
| Moonshell Warden | Barrier | Every 2 seconds, gives you a shield worth 30% of max HP; the shield refreshes and does not stack | 60% of max HP |
| Prism Guardian | Heal pulse and death shield | Every 3.0 seconds, restores 75% of max HP. Once every 180 seconds it blocks a killing blow and leaves you at 30% HP | 120% of max HP per pulse; the death shield is ready every 60 seconds |
Moss Turtle heals continuously off your own damage output (great for high-attack builds), while Crystal Sprite heals a flat share of your max HP every 3s regardless of how hard you hit (great for tanky, high-HP builds). Moss Turtle's heal is limited per second so that HP and gear still matter.
Leveling pets
Pets level from 1 to 10. Each upgrade costs both gold and $AFKHERO. Gold cost rises by 1,000,000 per level, from 2,000,000 to 10,000,000; the $AFKHERO cost climbs modestly and caps at $2 worth.
| Upgrade | Gold | $AFKHERO (dollar value) |
|---|---|---|
| Lv1 → 2 | 2,000,000 | $1 |
| Lv2 → 3 | 3,000,000 | $1.13 |
| Lv3 → 4 | 4,000,000 | $1.25 |
| Lv4 → 5 | 5,000,000 | $1.38 |
| Lv5 → 6 | 6,000,000 | $1.50 |
| Lv6 → 7 | 7,000,000 | $1.63 |
| Lv7 → 8 | 8,000,000 | $1.75 |
| Lv8 → 9 | 9,000,000 | $1.88 |
| Lv9 → 10 | 10,000,000 | $2 |
Taking one pet from Lv1 to Lv10 costs 54,000,000 gold + $13.50 worth of $AFKHERO, on top of its purchase price. Every pet levels on this table, the Diamond Digger included.
A pet must be one of your two active pets (Attack slot / Heal slot) to actually fight or heal. Owning a maxed pet that isn't equipped does nothing in combat.
Trading pets
Pets are marketplace-tradeable. A pet carries its level with it, so buying a levelled pet buys the levels too — and selling one sells them. Like every tradeable item, a pet exists in exactly one place at a time: equipped, in your bag, or listed. Because supply is fixed, the five pets that are sold out in the Store can only be bought from other players. The Diamond Digger trades like any other pet.