Economy & Wallet
Your $AFKHERO balance is what your hero is paid from combat, what quests and events pay out, and what you can move in and out of your own wallet. This section covers your wallet, deposits, withdrawals, the gold swap and your Mailbox.
Your wallet
You can sign in with Google, email or a Solana wallet. Google and email sign-ins create a Solana wallet for you, so no wallet app is needed. The Wallet shows your SOL and $AFKHERO balances and your wallet address, and has Deposit, Withdraw and History tabs. History lists your deposits, withdrawals (the fee appears as its own line) and other transactions.
To put $AFKHERO into the game you can:
- Deposit $AFKHERO you already hold (below).
- Buy $AFKHERO with SOL inside the Wallet, at the best available market price. A fee applies, and the swap shows it before you confirm. The tokens land in your wallet ready to deposit.
- Top up SOL with a payment provider inside the Wallet, where it is available, and buy $AFKHERO with that.
Signed in with Google or email? Use Send in the Wallet to move $AFKHERO or SOL from your game wallet to an exchange or another wallet. Withdrawals land in that wallet too.
Deposit
Open the Wallet and choose the Deposit tab to fund your in-game balance. Press Deposit from wallet, enter an amount and approve the transfer. It is credited to your balance once the transaction confirms, usually within 10 to 30 seconds. The screen shows your on-chain $AFKHERO balance so you can size the deposit.
Deposits are on-chain and custodial. The game has one shared deposit address, and a deposit is credited to the account whose connected wallet sent it — so send only from your own connected wallet.
Sent $AFKHERO from your connected wallet but it did not credit? Tap Recover a missing deposit to scan the chain and credit it, or paste the transaction signature.
Transfers found by the background scan credit automatically below 50,000,000 $AFKHERO. A larger transfer still arrives, but waits for a manual check first.
Withdraw
The Withdraw tab sends $AFKHERO from your in-game balance to the wallet you signed in with. The gates below are enforced by the server, and the Wallet always shows the values that will actually apply, so treat it as authoritative if these ever change.
| Gate | Value | Notes |
|---|---|---|
| Needs | Any pack | Heroes without a pack cannot withdraw. |
| Unlock level | Level 10 | Below this the tab shows a lock and your current level. |
| Fee | 5% | Deducted from the amount — you receive amount minus fee. |
| Minimum | 30,000 $AFKHERO | Smaller amounts are rejected. |
| Maximum per withdrawal | 500,000 $AFKHERO | Per transaction. |
| Daily cap | 1,000,000 $AFKHERO | Rolling 24 hours, not a fixed clock reset. |
| With a stake | Diamond 1,000,000 / 2,000,000 · Vault 1,500,000 / 3,000,000 · Titan 2,500,000 / 5,000,000 | Per withdrawal / per day, while that stake tier is active. The Wallet shows your own limits. |
| Cooldown | 6 hours | The button is disabled and shows the time remaining. |
| Destination | Your own wallet | It must already hold an $AFKHERO token account. If it never has, deposit or buy a little $AFKHERO into it first. |
The most you can withdraw at any moment is the smaller of your balance and your remaining daily allowance. Confirm the net amount shown on the button — that is what lands in your wallet.
After a withdrawal the Marketplace is locked for 6 hours: listing, buying, offers and bids wait until it ends, while cancelling your own listings still works.
A withdrawal is sent as soon as you confirm and usually reaches your wallet within seconds. If the network is slow, the Wallet says it is still processing and your balance stays reserved until it lands. A withdrawal that fails to send is refunded to your balance. Some withdrawals are held for a quick manual check — if that happens, open a support ticket and the team will release it. Withdrawals can also pause for everyone during maintenance, or if the whole game reaches its daily withdrawal ceiling.
Gold swap
An automated market maker lets you trade gold against $AFKHERO at a price set by the pool's reserves rather than by another player. It needs a pack, and it is the only route between the two currencies. Open the swap panel from the Marketplace.
| Rule | Value |
|---|---|
| Buying gold with $AFKHERO | 10% fee |
| Selling gold for $AFKHERO | 10% fee (Diamond stakers pay 25% less, Vault stakers none) |
| Minimum trade | 100,000 gold to sell; buying has a minimum shown in the panel |
| Cooldown | 30 seconds between gold sales; buying has none |
| Daily sell limit, per account | 250,000,000 gold, over a rolling 24 hours |
| Daily sell limit, whole game | 4,000,000,000 gold, net of purchases, over a rolling 24 hours |
| Price impact | A sale can move the price by at most 3%, a purchase by at most 8% |
The fee and the sell limits exist because gold is created by play while $AFKHERO is not. Large sells also move the price against you through slippage, which is capped per trade — the quote you see before confirming is the one you get, and a swap that would move the price too far is refused without touching your balance. If the whole-game limit is reached, selling reopens as other players buy gold. See Staking Vault for the stakers' discount.
Marketplace
Trading between players has its own section, Marketplace, which covers listings, fees, offers, auctions and raffles.
Mailbox
Anything the game owes you that cannot go straight into your bag arrives in your Mailbox: purchases that landed while your bag was full, pack contents, Gacha rewards, event prizes, support restorations and admin grants. Mail does not expire, and claiming is safe to repeat — a double tap can never grant the same item twice.
If a purchase or reward seems to have vanished, check the Mailbox before opening a ticket. A full bag is the usual explanation.
All balances, prices and payouts are computed and validated by the server. USD figures shown next to $AFKHERO amounts are estimates at the live market price and move with the market.