AFK Heroes

Quests

Updated

AFK Heroes has several reward tracks you can claim on top of your regular play: Daily Quests that reset every day, one-time Milestone Quests, Gacha quests, the Forge Mastery ladder, two Marketplace quests for new traders, the daily Server Goal, and Community tasks for supporting the game on X and Discord. All quest progress is checked on the server, so rewards can never be credited by a tampered client — you must actually hit the target to claim.

Reward currencies

Quests pay out in gold, $AFKHERO and items:

  • Gold — the grind currency. Gold rewards are paid in full to every account.
  • $AFKHERO — the scarce, withdrawable token. Only some quests carry an $AFKHERO reward, and that part is credited only to accounts with a pack. Heroes without a pack still receive the gold and any items, but not the $AFKHERO. It is drawn from the shared reward pool and added to your in-game (withdrawable) balance.
  • Items — Boss Keys and boosts. You can hold up to 999 Boss Keys; a claim that would take you past that waits until you have room, and nothing is lost.

Daily Quests

Three daily quests are available at all times. Progress is measured from the start of each day — only what you do today counts toward a daily. Each daily can be claimed once per day.

Dailies reset on the UTC calendar day boundary (midnight UTC). When the day rolls over, your daily counters restart from your current totals and your daily claims clear, so you can complete them again.

QuestObjectiveGold$AFKHERO
Daily CullSlay 150 monsters today6,000—
Boss HunterDefeat 2 bosses today9,000100
Treasure RunOpen 25 chests today7,000—

Play Daily Horde sits under the dailies: play your free run in The Long Night (see Horde Trial) for at least 2 minutes and claim 250,000 gold. It comes back with your next free run, 24 hours after the last one, not at midnight UTC.

Milestone Quests

Milestones are one-time quests. Each can be claimed once, ever, and stays claimable until you complete it — there is no time pressure.

Your level, kills and boss kills restart with every season, so a milestone you have not claimed yet is measured again from the start of the new season. Chests opened keep counting across seasons. Milestones you have already claimed stay claimed.

MilestoneObjectiveGold$AFKHERO
Seasoned HeroReach level 2012,000—
VeteranReach level 4540,000300
Monster SlayerSlay 2,000 monsters20,000—
Boss SlayerDefeat 75 bosses50,000500
Loot GoblinOpen 500 chests30,000—

The $AFKHERO part of a reward is only credited to accounts with a pack. Heroes without a pack still receive the full gold for every quest.

Gacha quests

Three one-time quests reward you with Boss Keys for pulling in the Gacha. They unlock one after another: claim a step to see the next. A pack is needed to use the Gacha.

QuestObjectiveReward
First PullOpen your first Gacha pack1 Boss Key
Ten PullsMake 10 Gacha pulls5 Boss Keys
Hundred PullsMake 100 Gacha pulls50 Boss Keys

A Grand Gacha Pack counts as 10 pulls. Only pulls made since the quests opened on 2 October 2026 count, and exchanging Marks is not a pull. If a claim would take you past 999 Boss Keys, it waits until you have room.

Forge Mastery

A lifetime quest in the Quests panel, under Milestones. It counts the $AFKHERO you spend in the Forge: gear upgrades, rerolls, seal crafting, and skin and pet upgrades. Gold spending does not count. Steps are claimed in order, each one once, and the next step shows as soon as you claim.

StepSpend in the Forge ($AFKHERO)Reward
1Your first token upgrade or reroll500 Scrap Metal
25,0001,000 Scrap Metal
315,0001 Boss Key
440,0001 Boss Key + 1,000 Scrap Metal
5100,0002 Boss Keys + 2,500 Scrap Metal
6250,0003 Boss Keys + 1 XP Boost
7600,0005 Boss Keys + 1 XP Boost + 3,500 Scrap Metal
81,500,00010 Boss Keys + 10,000 Scrap Metal
94,000,00020 Boss Keys + 12,000 Scrap Metal

After step 9 the ladder never ends: every further 2,500,000 is a star worth 5 Boss Keys (Star 1 at 6,500,000).

  • Spend counts from 15 October 2026. The ladder starts over when Season 4 opens (16 October 2026, 15:00 UTC): from then, spend counts from the season start and every step can be claimed again.
  • The bar updates when you reopen the Quests panel.
  • If a claim would take you past 999 Boss Keys, it waits until you have room, and nothing is lost.

Marketplace quests

Two one-time quests introduce the marketplace. They are for players who were new to it: if you bought or sold anything on the marketplace before 31 July 2026, when these quests launched, they do not show for you. Both are checked against real completed trades — a listing that never sells does not count, and neither does a trade with yourself.

QuestObjectiveReward
First SaleList and sell a gear item for at least 2,250 $AFKHERO1 Boss Key
First BuyBuy anything on the marketplace for 18,750 $AFKHERO or more1,000 $AFKHERO + 1 Boss Key

Both quests need a pack, because buying and selling on the marketplace do.

Server Goal

The Server Goal sits at the top of the Quests panel. Every day at 00:00 UTC the whole community gets a fresh goal with a new reward, never the same one twice in a row:

  • +100% XP — everyone adds $AFKHERO to one shared bar (at least 1,000 to take part). The XP is added to your other XP bonuses.
  • +50% scrap bonus — everyone adds $AFKHERO (at least 1,000 to take part).
  • 2x gold from monsters, bosses and the vendor — everyone adds $AFKHERO (at least 1,000 to take part).

When the day closes, or the moment the bar is full, the boost starts and goes only to the heroes who contributed. The bar changes size every day: after a bar that filled before 12:00 UTC the next one is 25% bigger, and after one that ended under 25% the next one is 25% smaller, always between 250,000 and 2,000,000 $AFKHERO. How full the bar gets sets how long the boost lasts: 25% gives 3 hours, 50% gives 6 hours, 75% gives 12 hours and a full bar gives 24 hours. Contributions are spent for good once the bar reaches 25%. If the day closes below 25%, there is no boost and every contribution is refunded to the hero who gave it.

Auto-join: tick Auto-join daily on the Server Goal card and the game joins you right away (if you are not in yet), then puts the minimum in for you every day at 00:00 UTC, even while you are offline. It skips a day and spends nothing if you hold less than the minimum, if the bar is already full when your turn comes, or if you have not played for 7 days. If the minimum ever goes up, auto-join pauses until you tick it again. Untick it any time.

Community tasks

Community tasks reward you for supporting AFK Heroes on X and Discord. They are listed under Community in the Quests panel. Every task needs a linked X account first (Rewards → Earning Boost → Link X). If a task shows Verify X, tap Re-verify X above the list once: tasks need an X account the game can identify, and your account stays linked.

  • Quote, reply and repost tasks — paste the link to your own post on X. The game checks that the post belongs to your linked account; a link to someone else's post, or to the game's own post, is turned back before it uses up your entry, so you can fix it and send again. Most entries are approved automatically a few hours after you send them. A task marked as hand-checked waits for a moderator instead. Once approved, tap Claim to collect.
  • Follow and like tasks — these cannot be checked from a link, so they are honor-system: once your X account is linked, you can claim the reward yourself.

Rewards can be gold, $AFKHERO, Boss Keys, XP Boosts or an Earning Boost, depending on the task. Some tasks need something done first, such as opening an Ancient chest of a set value.

Task rules

  • One shot per task. You get a single entry per task. Pending and approved entries are locked; an approved task just waits for you to tap Claim.
  • Rejection is permanent. If a moderator rejects your entry, you cannot enter that task again, so read each task's requirements carefully before sending.
  • No link reuse. A given post link can be used once across the whole community; if another player already used it, yours is refused.
  • No double rewards. Claiming is atomic and idempotent — a double-tap can never grant a reward twice, and a claimed task is final.

Only use links and invites that the game itself shows you — never trust a social link from anyone else.