AFK Heroes

Crafting & Forge

Updated

The Forge is where end-game players turn stockpiles of top-tier loot into gear no drop can match. It covers the Titan, Angel and God tiers, Seals that multiply a crafted item's stats, salvage and the fragment forge that builds gear from scrap and fragments, and the Cosmetic Forge that mints voxel skins. Everything here is computed and verified server-side.

The Titan, Angel and God tiers

Chests, bosses and zones never drop Titan, Angel or God gear — you make it in the Forge. (The Gacha has a very rare Angel or God prize too, but that piece is soulbound and cannot be traded.)

TierStat multiplierStat slotsvs Celestial
Celestial18x6—
Titan18.5x6about +3% power
Angel27x7+50% power
God36x8+100% power

Angel name prefixes: Angelic, Seraphic, Heaven-Forged. God prefixes: Godforged, Almighty, Ascendant. Titan prefixes: Titanic, Colossal, Earthshaker. Titan, Angel and God gear is made without an element, even a staff — set an Elemental Stone on it if you want one.

The recipes

Gear crafting is slot-locked: you pick a slot, every sacrifice must be that same slot, and the output comes out in that slot. To craft an Angel Weapon, all ten sacrificed Divine items must be Weapons of the same type — all daggers, all bows, and so on. Sacrificed items must be item level 50 or higher. The new item's level is the average level of the ten, and it arrives locked so you cannot sell it by accident.

Titan is different: its ten Cosmic items can be any item level. The new item's level is still the average of the ten.

CraftSacrifice (same slot)MaterialsGold
Angel Gear10 x Divine1 Angel Stone + 5 Angel Dust100,000,000
God Gear10 x Celestial1 Eye of God + 3 Universe Dust120,000,000
Titan Gear10 x Cosmic (any level)1 Heart of Titan + 5 Titan Dust50,000,000

Angel Stone and Eye of God are extremely rare drops from Void Abyss monsters, and the Eye of God drops only in Nightmare mode. Angel Dust and Universe Dust come from Void Abyss bosses, at half the rate outside Nightmare. All four are tradeable on the marketplace and can be auctioned, so the materials can be bought rather than farmed.

Titan Dust drops from Nightmare bosses, and from every Nightmare Boss Rush stage, in Frozen Spire, Singularity Vault and Void Abyss: a 10% chance per boss. Heart of Titan is very rare: it drops only from Nightmare monsters in the same three zones. Normal mode and the other zones drop neither. A drop boost doubles both chances. Both can be traded on the Marketplace.

Limited every season: only 2,000 Titan Dust and 200 Hearts of Titan can drop in one season, for all players together. Both are removed at the season reset. Titan gear follows the normal season rules: gear you wear, or gear with a Carry-Over Seal, stays.

If any of the ten sacrificed items is soulbound, the new item is soulbound too.

Ascend: how to make Titan, Angel and God items

Open Ascend from the Crafting tab, or press Ascend on a Cosmic item (any level), or a Divine or Celestial item of level 50 or higher. Then answer four simple steps:

  • Step 1: Pick Titan, Angel or God.
  • Step 2: Pick the item type, like Helmet or Sword. A helmet makes a helmet. A sword makes a sword.
  • Step 3: Pick a seal: Normal, Star, Moon or Sun. All 10 items need the same seal. Your new item gets this seal too.
  • Step 4: Pick your items.

Normal items: use all 10 at once.

Star, Moon and Sun items: you do not need all 10 at once. Add them to a path over time. Adding items is free. You pay the materials and the gold when the path has 10 items.

An item you add leaves your bag. You can't take it back. It stays in the path after the season ends, so you can finish the path in a later season.

You can use locked items too. Ascend tells you first. An item sealed for the next season can't be used.

No matching item? Ascend opens the Marketplace with the right filters.

Forge+ — your sacrifices carry their upgrade levels over

The upgrade levels of the ten items you sacrifice are not wasted. Their average + becomes a permanent bonus on the forged item, worth 10% more base stats per level on Attack, HP and Attack Speed — so ten +5 relics produce an item with half again the stats of one forged from ten +0 relics of the same rarity.

Titan below level 50 gets no Forge+. A Titan item forged at level 49 or lower ignores the +levels of its Cosmic items. From level 50 Forge+ works as it does for Angel and God.

The new item still starts at +0 on its own upgrade track, so you keep the full +1 to +10 ladder ahead of you. Forge+ shows on the item details and is reflected in what the item is worth on the marketplace.

Forge+, the item's own +N and its Seal all multiply together. A Sun-sealed God item forged from ten +10 relics and then taken to +10 itself ends up at twelve times its base Attack, HP and Attack Speed, before the +10 Mastery bonus (see Items & Rarities).

It is worth upgrading your relics before you forge them. Pushing ten Celestials to +3 is cheap and completely safe, and it makes every God item you forge from them permanently stronger.

Seals

A Seal boosts an item's stats. Seals are not applied as a separate step when you forge Titan, Angel or God gear — the forged item inherits the seal of its sacrifices.

SealAttack, HP, Attack SpeedCrit, Dodge, Defence, Gold, XP, Luck
Star×1.5+7%
Moon×2+12%
Sun×3+16%

If all ten sacrificed relics carry the same seal, the output inherits it. If all ten are unsealed, the output is unsealed. The Forge locks to one seal class the moment you pick a sealed relic — mixing seal types, or mixing sealed with unsealed, is rejected before anything is consumed.

Seal Craft

You can also put a Seal on Celestial, Divine and Cosmic gear. Each Seal Craft burns pieces of the same slot and rarity, and each rung needs the previous seal: Star crafts burn unsealed pieces, Moon crafts burn Star-sealed pieces, and Sun crafts burn Moon-sealed pieces. You also pay dust of the new Seal's type (grade 5 or 6), Scrap Metal, gold and $AFKHERO. The result is a Celestial, Divine or Cosmic piece of the same slot with the new Seal, at the average level of the pieces you burned. Seal Craft has no cooldown. It is instant: the new piece is made at once, with no timer. If no tradeable spot is free for that sealed piece, you choose: make it now as an untradeable piece, or join the supply queue with a gold bid of at least 1,000,000 gold, paying the costs up front. The queue has no timer. When a spot frees up, the highest bid gets it (the earliest bid wins a tie) and the piece arrives in your Mailbox. Press Bid to raise your bid and move up, or Cancel to leave the queue with a full refund.

RecipeBurnsDust (grade 5+)ScrapGold$AFKHERO (dollar value)
Celestial Star3 unsealed Celestial100 Star12,50015,000,000$1
Celestial Moon5 Star-sealed Celestial600 Moon25,00050,000,000$3
Celestial Sun5 Moon-sealed Celestial400 Sun50,000150,000,000$10
Divine Star5 unsealed Divine20 Star8,4001,000,000$0.0675
Divine Moon5 Star-sealed Divine40 Moon17,0003,300,000$0.20
Divine Sun5 Moon-sealed Divine170 Sun33,50010,000,000$0.68
Cosmic Star5 unsealed Cosmic13 Star5,600670,000$0.045
Cosmic Moon5 Star-sealed Cosmic27 Moon11,3002,200,000$0.13
Cosmic Sun5 Moon-sealed Cosmic113 Sun22,3006,700,000$0.45

$AFKHERO amounts are dollar values: you pay that much in $AFKHERO at the live token price.

Seal dust

Seal dust comes from salvaging sealed gear. You get dust of the same type as the gear's Seal. The dust grade is the item's level divided by 10 (up to grade 6), so grade 5 and 6 dust comes from gear of level 50 and above. The amount depends on the item's rarity; Angel and God gear gives no seal dust.

RarityDust per sealed item
Celestial100
Divine40
Cosmic15
Mythic8
Legendary5
Epic3
Rare2
Uncommon1
Common1

Dust can also be converted for a gold fee:

  • Type-up: 5 dust of one type make 1 of the next type of the same grade. Star → Moon costs 1,000,000 gold and Moon → Sun costs 2,000,000 gold for each dust made.
  • Grade-up: 10 dust of one grade make 1 of the next grade of the same type, for 250,000 gold for each dust made.

Salvage, scrap and fragments

Salvaging dismantles gear you do not need into Scrap Metal. It costs gold: six times what the vendor would pay for the item, or a flat 25,000,000 for Titan gear, 50,000,000 for Angel gear and 100,000,000 for God gear. The Salvage screen shows the cost and what you get back before you confirm. To open it, go to your Inventory, pick the Craft tab, then Salvage. Tick the items and press Salvage. The chest window also has a Salvage All button for a batch of chest drops.

RarityScrap per item
Common1
Uncommon1
Rare1
Epic2
Legendary2
Mythic4
Cosmic8
Divine17
Celestial38
Titan38
Angel89
God220

Since 11 October 2026 salvage pays a tenth of the Scrap it paid before. The table shows today's amounts. Once a day the game checks the price of Scrap Metal on the Marketplace: when Scrap sells for more than 2 $AFKHERO, salvage pays more, up to 2.5 times these amounts, and it steps back down when Scrap is cheap and piles up unsold. The Salvage screen always shows exactly what you get before you confirm.

Sealed gear also returns seal dust (see above). Titan, Angel and God gear returns its crafting materials: Titan gear gives back 1 Heart of Titan and 4 Titan Dust, Angel gear gives back 1 Angel Stone and 4 Angel Dust, God gear gives back 1 Eye of God and 2 Universe Dust, on top of the Scrap. Soulbound Titan, Angel and God gear returns Scrap only. Gold, the ten sacrificed items and anything spent on upgrades are never returned.

Gear fragments come from Mining, in the Fragment Rift (Ancient Recovery Caches and some packs hold a few too). Opened chests and salvage no longer give them. They feed the fragment forge below and the upgrades of Legendary to Celestial gear.

Fragment forge — build gear to order

Instead of waiting for a drop, you can forge an item of a chosen rarity directly from fragments of that rarity, scrap and gold. Two modes:

ModeFragmentsAlso costsWhat you get
Basic400Scrap and gold, by rarityA random slot at the chosen rarity
Focused600Scrap, gold and 1 Universal Gear BlueprintA slot of your choosing
RarityBasic scrapBasic goldFocused scrapFocused gold
Legendary150800,0002251,200,000
Mythic4501,600,0006752,400,000
Cosmic7502,400,0001,1253,600,000
Divine1,5003,900,0002,2505,900,000
Celestial3,0009,600,0004,50014,400,000

Forged items arrive with a guaranteed +1 to +3 upgrade. Seals are ten times rarer on forged items than on normal drops. The item level is in the range of the zone you are standing in when you forge, so to forge lower-level gear you need to be in a lower zone. The Universal Gear Blueprint is a very rare drop from monsters in every zone, and deeper zones drop it more often. Luck and Drop Boosts do not change the chance, the whole game finds at most 40 a day, and no more than 400 can exist at once.

Angel and God upgrades

Angel and God gear upgrade from +1 to +10 like all other gear, but on a premium path: each attempt costs gold, $AFKHERO and Scrap Metal, with no Gear Fragments. The full cost table is in Items & Rarities. Sealed pieces cost more: +25% with a Star Seal, +50% with a Moon Seal, +100% with a Sun Seal.

Titan gear upgrades on the normal cost curve, with $AFKHERO and no Gear Fragments (see Items & Rarities).

Titan, Angel and God gear can burn. Unlike Celestial and below, a Titan, Angel or God upgrade that fails destroys the item — those tiers are excluded from the soft-fail protection that lets lower rarities fail harmlessly. Use a Protection Talisman on high upgrades: it is consumed instead of the item. Taking a God item to +10 is one of the most expensive undertakings in the game; price it before you start.

Cosmetic Forge — voxel skins

Skins are cosmetic voxel bodies that replace your hero's appearance and grant a flat bonus to every stat while worn. They are tradeable, lockable bag items.

SkinRarityHow to getStat bonus, +0 to +10Extra bonus
Black Bull AnsemCosmicCosmetic Forge, $25 worth of $AFKHERO+5% to +10%—
Japanese RoninCelestialSeason 2 Founder pack (retired)+10% to +20%—
Umbral VanguardCelestialVanguard pack only+10% to +20%—
Prism ReliquaryCelestialGacha only+10% to +20%+10% to +20% Scrap from salvage
UnicornCelestialRetired reward skin, no longer available+10% to +20%+25% to +50% XP
Dragon WarriorLegendaryRetired from sale — existing owners keep it+10% to +20%—

Only Black Bull Ansem can be forged today. Prism Reliquary comes from the Gacha. The Ronin, the Vanguard skin and the Unicorn cannot be bought or forged, and Dragon Warrior was retired — owners keep wearing, trading and upgrading theirs, but it can no longer be bought.

Levelling a skin

Skins upgrade to +10, each level adding to the stat bonus. Upgrading charges gold and $AFKHERO together, both scaling steeply: gold is 1,000,000 at +0 → +1 and 1,000,000 more per level, up to 10,000,000 at +9 → +10, and $AFKHERO starts at $2 worth and is multiplied by 1.5 per level, evaluated at the skin's current level.

Levels belong to the skin, not to you. Each skin carries its own level. Selling a +10 skin sells its levels with it, and buying one gets you the level it was listed at. If you own several skins, each is upgraded separately.

A skin's bonus applies only while it is equipped, and a skin lives in exactly one place at a time — worn, in your bag, or listed on the market.

Moving a level to another skin

A Skin Level Transfer Stone (Store, $5 worth of $AFKHERO) moves the level of one skin onto another. Use the stone from your bag, or press Transfer on a skin card: the upgrade window opens with the skin that gives its level on the left, the stone in the middle and the skin that receives it on the right.

  • The giving skin is destroyed. Each transfer uses one stone.
  • The level is replaced, not added. The receiving skin takes exactly the giving skin's level: a +6 moved onto a +2 makes a +6.
  • The giving skin must be at a higher level than the receiving one, so a +0 has nothing to give.
  • Only skins in your collection or your bag can take part. A skin listed on the Marketplace cannot.
  • If you give up the skin you are wearing, you switch to the receiving skin when it is in your collection. If the receiving skin is a bag copy, your hero wears no skin until you equip one.
  • Black Bull Ansem skins, the lighter +5% to +10% skins, cannot give or receive a level.
  • The stone cannot be sold on the Marketplace or put in a guild vault, and it is kept through season resets.

Guards & rules

  • Every input is verified server-side: you must own the exact count of sacrifices, they must all match the required rarity and slot, and you must hold the full material and gold cost.
  • Slot mismatches, wrong rarity, wrong weapon type and mixed seals are rejected before anything is consumed.
  • Crafting is atomic and idempotent — a craft either fully completes or does nothing. It can never half-apply, double-charge or double-mint.
  • The recipe list is served from the server, so the Forge screen is always the single source of truth for current costs.

Worn Titan, Angel and God gear and the reward pool

Beyond their combat stats, worn Titan, Angel and God pieces change your share of the shared reward pool. This is zero-sum: it moves share between players and does not print new tokens — a bigger share for you is a proportionally smaller one for everyone else.

Titan gives the smallest share: up to 3% per worn piece at +10 (40% of that at +0), times its Seal.