Referrals & Partners
Inviting players can reward you in several ways, all collected on the Invite & Earn page (top bar; under More on phones). There are two programmes: Invite & Earn, open to every player, and the partner programme for creators who drive traffic at scale. What you receive depends entirely on what your friends do, and none of it is guaranteed.
Binding rules
- Share your invite link or code. When someone signs up with it, they are bound to you for the life of the account. A player has exactly one referrer, and binding cannot be changed.
- A code can be entered up to hero level 40. After that the account can no longer be bound to anyone. If you are already playing, you can enter a code on the Invite & Earn page.
- One account per person. Referring yourself with a second account is multi-accounting: accounts are checked by network and behaviour, and offenders can be banned with their balances forfeited. Referral fraud is one of the most actively policed behaviours in the game.
Four ways an invite can reward you
Pack commission — 25%. When a friend you invited buys a pack, you receive 25% of what they actually paid, in the currency they paid in (SOL or $AFKHERO). Beginner packs count too. The team reviews commissions each day, and approved ones are paid to your wallet. An $AFKHERO commission goes to your in-game balance instead if your wallet has no $AFKHERO token account yet. The friend has to be linked to you, so share your link or code before they buy.
Team share — 8%, 3% and 1%. As your friends play, a share of what they earn goes to you, three levels deep:
| Level | Your share |
|---|---|
| Direct referral | 8% of their earnings |
| Their referrals | 3% |
| One level deeper | 1% |
The team share is taken out of your friends' earnings — they are credited the rest — rather than added on top. A friend starts counting once they own a pack, have reached level 10 and have earned at least 100 $AFKHERO from gameplay. You claim your team share from the Invite & Earn page at any time, and it goes into your balance.
Spend share — 1% plus 10% of the market fee. You also receive 1% of what your direct friends spend in the game, and 10% of the market fee on their trades. It arrives on the Invite & Earn page about a day after they spend. It does not change what your friends pay.
Recruit milestones and welcome gift. During a recruiting event, reaching 1, 5 and 10 counted friends unlocks item rewards on the Invite & Earn page, and each friend you invite receives a welcome gift after their first pack. The page shows whether an event is running and which friends count.
Once a day a short summary shows what your friends brought in, and you get a notice when a friend joins or buys a pack.
Recruitment War
The Referrals tab of the Leaderboard ranks recruiters for the season. A recruit counts once they have joined through your link this season, bought a pack, reached level 21 and earned at least 100 $AFKHERO from gameplay. Recruits are scored by the pack they bought — higher tiers are worth more points, points from Beginner packs are capped, and packs paid in $AFKHERO count for 90%. Banned accounts are excluded on both sides. The board is a ranking.
Partner programme
The partner programme is for creators and communities driving meaningful volume. A partner gets an attributed link and receives 25% commission on pack purchases made through it, payable in SOL or $AFKHERO. A pack purchase pays one 25% commission, never two.
Attribution is first-touch and permanent: the source recorded when a new player first arrives is the one credited, and it does not change if they come back through a different link later. It applies to new accounts only. Partner arrangements are set up individually — contact the team on Discord.
Where the rewards come from
Pack commissions are paid by the team after review. The spend share is cut from what your friends spend and does not change the price they pay. The team share comes out of your friends' earnings, as described above.